A developer-facing control plane for future game protection systems.
Game Protection Suite keeps the first version focused on accounts, projects, configuration, and clean dashboard structure. The runtime and verification infrastructure can be added later without replacing the product surface.
Auth and team-ready account structure.
Registration, login, account management, plan placeholders, and future billing paths are already mapped into the application shell.
Per-game configuration and module control.
Each game project owns its own slug, platform, status, descriptions, and seeded protection modules with independent settings.
Future runtime and API integration surface.
API key placeholders, download placeholders, and runtime-oriented module settings exist now so the next phase has clear insertion points.
Seeded modules for every game project.
Required features stay enabled. Optional features expose simple enable or disable controls and store settings as JSON for fast iteration.
Secure Launch
Always EnabledValidates approved startup paths, launch contexts, and handshake preconditions before the game session begins.
File Integrity
OptionalTracks approved binary manifests and flags unexpected file drift before or during launch.
Session Verification
Always EnabledMaintains a lightweight session trust record so legitimate launches can be continuously validated downstream.
Heartbeat
OptionalDefines the cadence for future keep-alive checks between the game session and the platform.
Server Verification
OptionalPrepares future server-side validation rules for trusted matchmaking or private infrastructure.
Community Server Mode
OptionalDefines how unofficial or community-run servers will be treated once extended trust policies exist.
Runtime Agent
OptionalReserves the project-level configuration surface for a future optional desktop or runtime companion.