Product

A developer-facing control plane for future game protection systems.

Game Protection Suite keeps the first version focused on accounts, projects, configuration, and clean dashboard structure. The runtime and verification infrastructure can be added later without replacing the product surface.

Account Layer

Auth and team-ready account structure.

Registration, login, account management, plan placeholders, and future billing paths are already mapped into the application shell.

Project Layer

Per-game configuration and module control.

Each game project owns its own slug, platform, status, descriptions, and seeded protection modules with independent settings.

Extension Layer

Future runtime and API integration surface.

API key placeholders, download placeholders, and runtime-oriented module settings exist now so the next phase has clear insertion points.

Protection Features

Seeded modules for every game project.

Required features stay enabled. Optional features expose simple enable or disable controls and store settings as JSON for fast iteration.

Secure Launch

Always Enabled

Validates approved startup paths, launch contexts, and handshake preconditions before the game session begins.

Default Settings
Launch Token TTL 15
Reject Suspicious Debugger Flags Enabled

File Integrity

Optional

Tracks approved binary manifests and flags unexpected file drift before or during launch.

Default Settings
Verification Mode manifest
Block On Mismatch Enabled

Session Verification

Always Enabled

Maintains a lightweight session trust record so legitimate launches can be continuously validated downstream.

Default Settings
Session Timeout 30
Allow Session Reconnect Enabled

Heartbeat

Optional

Defines the cadence for future keep-alive checks between the game session and the platform.

Default Settings
Heartbeat Interval 45
Missed Heartbeat Tolerance 3

Server Verification

Optional

Prepares future server-side validation rules for trusted matchmaking or private infrastructure.

Default Settings
Primary Region eu-west
Require Signed Nonce Enabled

Community Server Mode

Optional

Defines how unofficial or community-run servers will be treated once extended trust policies exist.

Default Settings
Community Policy trusted-only
Log Unverified Sessions Enabled

Runtime Agent

Optional

Reserves the project-level configuration surface for a future optional desktop or runtime companion.

Default Settings
Agent Launch Mode optional
Collect Memory Signals Disabled
Workflow

Start simple. Extend when the runtime is ready.

The current product boundary is deliberate. The website, dashboard, feature registry, and plan scaffolding exist now so implementation work later lands on a stable product base.
That keeps this first version fast to ship, easier to reason about, and ready for Stripe, API, launcher, runtime agent, or anti-cheat additions later.