The simplest way to protect legitimate game sessions.
Build the website, account system, project dashboard, and future feature controls first. Add the runtime, anti-cheat, token, and API layers later without reworking the SaaS foundation.
Drop your project into a clean security workflow.
Create a game, enable the protection modules you want, and reserve space for future anti-cheat rollout without cluttering the control surface.
Secure Launch
Validates approved startup paths, launch contexts, and handshake preconditions before the game session begins.
File Integrity
Tracks approved binary manifests and flags unexpected file drift before or during launch.
Session Verification
Maintains a lightweight session trust record so legitimate launches can be continuously validated downstream.
Create a game project.
Capture a name, slug, platform, and release status so each title starts with a clean configuration record.
Turn protection features on or off.
Optional modules can be enabled per game. Required baseline features stay locked on and still expose their settings surface.
Layer in runtime systems later.
Billing, API key placeholders, and downloads are ready now so future runtime agents or service APIs can slot in cleanly.
Everything starts as a project-level module.
Secure Launch
Validates approved startup paths, launch contexts, and handshake preconditions before the game session begins.
File Integrity
Tracks approved binary manifests and flags unexpected file drift before or during launch.
Session Verification
Maintains a lightweight session trust record so legitimate launches can be continuously validated downstream.
Heartbeat
Defines the cadence for future keep-alive checks between the game session and the platform.
Server Verification
Prepares future server-side validation rules for trusted matchmaking or private infrastructure.
Community Server Mode
Defines how unofficial or community-run servers will be treated once extended trust policies exist.
Runtime Agent
Reserves the project-level configuration surface for a future optional desktop or runtime companion.
Simple plan placeholders for future billing.
Free Developer
A zero-cost starting point for early prototypes and private playtests.
Indie Monthly
For shipping teams that need flexible monthly access and broader coverage.
Studio Monthly
For larger teams managing multiple releases and future enterprise controls.
Lifetime License
A one-time access tier for teams that prefer a perpetual commercial starting point.